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Maintenance Shops

 
Maintenance Shop is a special Shop in Nier: Automata. Located in The Bunker, the shop allows players to purchase special upgrade abilities and increase item storage, among others.

 

Maintenance Shop Buy List

Icon & Name Quantity Price
R010: Laser - Default
R020: Mirage 1 10,000G
R030: Hammer 1 10,000G
R040: Blade 1 10,000G
R050: Spear 1 10,000G
A060: P Shield 1 10,000G
R070: M Shield 1 10,000G
+8 Storage 2 5,000G
+8 Storage 2 10,000G
+16 Storage 2 20,000G
+24 Storage 1 30,000G

 

Upgrade Pods

Upgrade your pods using Gold and Materials

All pods attack increase from 150 > 165 > 172 > 180

Pod A

Level Cost

Lv: 1 > Lv: 2

2500G + 10x Tree Seed, 10x Mushroom, 10x Pure Water, 10x Natural Rubber, 1x Powerup Part S

Lv: 2 > Lv: 3

5000G + 5x Plant Seed, 5x Eagle Eggs, 5x Tanning Agent, 5x Filler Metal, 1x Powerup Part M

 Lv: 3 > Max

 10,000G + 3x Tree Sap, 3x Giant Egg, 3x Dye, 3x Machine Oil, 1x Powerup Part L


Pod B

Level Cost

Lv: 1 > 2

2,5000G +  10x Tree Seed, 10x Torn Book, 10x Natrual Rubber, 10x Simple Gadget, 1x Powerup Part S

Lv: 2 > 3

5,000G + 5x Plant Seed, 5x Tech Manual, 5x Filler Metal, 5x Elaborate Gadget, 1x Powerup Part M

Lv: 3 > Max

10,000G + 3x Tree Sap, 3x Thick Dictionary, 3x Machine Oil, 3x Complex Gadget, 1x Powerup Part L

Pod C

Level Cost
Lv: 1 > 2 2,5000G + 10x Mushroom, 10x Torn Book, 10x Pure Water, 10x Simple Gadget, 1x Powerup Part S
Lv: 2 > 3 5,000G +  5x Eagle Eggs, 5x Tech Manual, 5x Tanning Agent, 5x Elaborate Gadget, 1x Powerup Part M
Lv: 3 > Max 10,000G +  3x Giant Egg 3x Thick DIctionary, 3x Dye, 3x Complex Gadget, 1x Powerup Part L

Fuse

Fuse chips for stonger buffs at the cost of increased storage fill




    • Anonymous

      19 Aug 2017 12:00  

      I dunno if it's a glitch but the Scanner in the Bunker vanished from my playthrough. It was right after the Goliaths attached the city. After that he never showed up again, even after reloading the game.

      • Anonymous

        18 Jul 2017 05:49  

        It should be added that fusing chips with different capacities result in chips with different capacities. Ex: Fusing two Ranged Defense with capacities 11 result in a Ranged Defense+1 with capacity 12 and fusing one with capacity 11 and other with 9 result in one Ranged Defense+1 with capacity 11. I don't know the math behind it nor the minimum capacity that can be achived but I hope that this will be useful.

        • Anonymous

          17 Jul 2017 23:48  

          It also should be added that fusing chips with different capacities result in upgraded chips with different capacities. Ex: Fusing two Ranged Defense chips with 11 of capacity result in a Ranged Defense+1 chips with capacity 12 and fusing two Ranged Defense, one with capacity 9 and other with 11 result in one Ranged Defense+1 with capacity 11. I don't know the math behind it or how far it can be the variances of capacitys in maxed out chips but I hope that this can be useful.

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