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Maintenance Shops

 
Maintenance Shop is a special Shop in Nier: Automata. Located in The Bunker, the shop allows players to purchase special upgrade abilities and increase item storage, among others.

 

Maintenance Shop Buy List

Icon & Name Quantity Price
R010: Laser - Default
R020: Mirage 1 10,000G
R030: Hammer 1 10,000G
R040: Blade 1 10,000G
R050: Spear 1 10,000G
A060: P Shield 1 10,000G
R070: M Shield 1 10,000G
+8 Storage 2 5,000G
+8 Storage 2 10,000G
+16 Storage 2 20,000G
+24 Storage 1 30,000G

 

Upgrade Pods

Upgrade your pods using Gold and Materials

All pods attack increase from 150 > 165 > 172 > 180

Pod A

Level Cost

Lv: 1 > Lv: 2

2500G + 10x Tree Seed, 10x Mushroom, 10x Pure Water, 10x Natural Rubber, 1x Powerup Part S

Lv: 2 > Lv: 3

5000G + 5x Plant Seed, 5x Eagle Eggs, 5x Tanning Agent, 5x Filler Metal, 1x Powerup Part M

 Lv: 3 > Max

 10,000G + 3x Tree Sap, 3x Giant Egg, 3x Dye, 3x Machine Oil, 1x Powerup Part L


Pod B

Level Cost

Lv: 1 > 2

2,5000G +  10x Tree Seed, 10x Torn Book, 10x Natrual Rubber, 10x Simple Gadget

Lv: 2 > 3

5,000G + 5x Plant Seed, 5x Tech Manual, 5x Filler Metal, 5x Elaborate Gadget, 1x Powerup Part M

Lv: 3 > Max

10,000G + 3x Tree Sap, 3x Thick Dictionary, 3x Machine Oil, 3x Complex Gadget, 1x Powerup Part L

Pod C

Level Cost
Lv: 1 > 2 2,5000G + 10x Mushroom, 10x Torn Book, 10x Pure Water, 10x Simple Gadget, 1x Powerup Part S
Lv: 2 > 3 5,000G + 
Lv: 3 > Max 10,000G + 

Fuse

Fuse chips for stonger buffs at the cost of increased storage fill




    • Anonymous

      18 Jul 2017 05:49  

      It should be added that fusing chips with different capacities result in chips with different capacities. Ex: Fusing two Ranged Defense with capacities 11 result in a Ranged Defense+1 with capacity 12 and fusing one with capacity 11 and other with 9 result in one Ranged Defense+1 with capacity 11. I don't know the math behind it nor the minimum capacity that can be achived but I hope that this will be useful.

      • Anonymous

        17 Jul 2017 23:48  

        It also should be added that fusing chips with different capacities result in upgraded chips with different capacities. Ex: Fusing two Ranged Defense chips with 11 of capacity result in a Ranged Defense+1 chips with capacity 12 and fusing two Ranged Defense, one with capacity 9 and other with 11 result in one Ranged Defense+1 with capacity 11. I don't know the math behind it or how far it can be the variances of capacitys in maxed out chips but I hope that this can be useful.

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