A160: Missile

a160 missile pod program nier automata wiki guide
Type Attack/Utility
Model No. A160

A160: Missile is a Pod Program in NieR: Automata. The A160: Missile is another program that can be used for mobility or for attacking an enemy. Pod Programs are active abilities that are slotted to your A.I. Companion, the Pod, they function similarly to NieR Replicant's Sealed Verses, allowing the player to instruct the Pod/s to execute a special attack. But unlike a Sealed Verse in NieR Replicant, a cooldown occurs after using a skill instead of a magic meter.


Allows a combatant to ride atop a Pod—with a certain degree of directional control—as it rushes forward into the fray.


A160: Missile Pod Program Effect

  • Charged Attack: Increases the damage, knock back, and distance per available Pod (up to three Pods).


Where to Find A160: Missile Pod Program in NieR Autoamta

  • Route C: Return to the very start of the game where 2B fights Marx (the large digger goliath). Head down the walkway until you can't go straight any more. The Pod Program is on top of the shipping container in a dead pod next to a dead YoRHa soldier. It gives off a high pitched beeping to help you find it. See image below

a160 missle location


A160: Missile Pod Program Notes & Tips

  • Other Notes and Tips for A160: Missile goes here.
  • Cooldown for a Pod Program varies depending on Plug-in Chips that are equipped.



NieR: Automata All Pod Programs
A060: P Shield  ♦  A080: Wave  ♦  A090: Wire  ♦  A100: Decoy  ♦  A110: Slow  ♦  A120: Repair  ♦  A130: Bomb  ♦  A140: Gravity  ♦  A150: Volt  ♦  A170: Scanner  ♦  R010: Laser  ♦  R020: Mirage  ♦  R030: Hammer  ♦  R040: Blade  ♦  R050: Spear  ♦  R070: M Shield

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    • Anonymous

      The frequency is around 16,000 Hz, so if you can't hear it/have a hard time hearing it, stop being confused. People with basically any hearing damage wont be able to hear it, or people with headphones/speakers that don't support that high of a frequency.

      • Anonymous

        Kill everything before you try to pick up the program.
        The game glitched on me when I tried to pick it up, strangely enough. I killed the floaters around the dead android, but a stubby just within combat range on the other side of the fence canceled out picking up the pod and set me in the combat animation, just as I was grabbing it. The game still counted it as having been removed from the android's corpse, but it never appeared in the list of pod programs. It was a waste of maybe five minutes, but still annoying.

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