Family Squabble


Side Quest


Machine Village

Quest Giver

Mother Machine



Family Squabble is a Side Quest in NieR: Automata


"A small child ran away from Pascal's village after an argument with his mother, who is now desperate for your help. Go to the city ruins and bring the child back in one piece."

"The child has been brought back to the village, where he reconciled with his parents. Since the machines are cut off from the network, the mother doesn't know what her child is thinking. However, this makes the joy of learning to understand each other that much more fullfilling."


Family Squabble Objectives

  1. Find the child in the City Ruins
  2. Defend the child from hostile machines
  3. Escort the child back to safety



Family Squabble Rewards



Family Squabble Walkthrough

  • This quest unlocks on a return visit to Machine Village after the Assault event.
  • To trigger the quest, go to the machine village from the City Ruins access, and you will see the mother and child fight before you get to the ramparts to the village. Talk to the mother to begin the quest
  • Travel to City Ruins, near the Desert entrance, and defend the child from hostile machines levels 10-15. After A wave of attacks, talk to it again and it will agree to go home.
  • Escort it back, you will be attacked by level 15 (40) enemies. It is best to get their attention and move away from the escorted NPC, so that projectiles don't hit it.
  • Once you reach the mother, they will have a talk and she will confess that disconnecting from the network is very difficult because they misunderstand each other a lot now.




  • You can fail the mission if the NPC dies.



Side Quests
11B's Memento  ♦  Amnesia  ♦  Anemone's Past  ♦  Animal Care  ♦  Camp Development  ♦  Culinary Researcher  ♦  Data Analysis Freak  ♦  Data Analysis Freak 2  ♦  Data on the Old World  ♦  Devola's Request  ♦  Emil's Memories  ♦  Emil and the Lunar Tear  ♦  Find a Present  ♦  Game Dev Machine Lv 1  ♦  Game Dev Machine Lv 2  ♦  Gathering Keepsakes  ♦  Half-Wit Inventor  ♦  Heritage of the Past  ♦  Idiot Savant  ♦  Improving Communications  ♦  Investigating Communications  ♦  Jackass's Research  ♦  Lord of the Valley  ♦  Lost Girl  ♦  Machine Examination 1  ♦  Machine Examination 2  ♦  Parade Escort  ♦  Photographs  ♦  Play With Us!  ♦  Popola's Errand  ♦  Reconnaissance Squad  ♦  Resistance Disappearance  ♦  Retrieve the Confidential Intel  ♦  Robo Dojo--Black Belt  ♦  Robo Dojo--Brown Belt  ♦  Robo Dojo--Red and White Belt  ♦  Robo Dojo--White Belt  ♦  Sartre's Melancholy  ♦  Sorting Trouble  ♦  Sorting Trouble 3  ♦  Speed Star  ♦  Stamp Collecting  ♦  Storage Element  ♦  Terminal Repairs  ♦  The Manager's Request  ♦  The Recluse  ♦  The Supply Trader's Request  ♦  The Twins' Request  ♦  The Wandering Couple  ♦  The Weapon Dealer's Request  ♦  Treasure Hunt at the Castle  ♦  Turf War  ♦  Vanquish the Bad Bot  ♦  YoRHa Betrayers


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    • Anonymous

      I had a problem where the group of 6 or 7 enemies just responded right at the beginning of the escort. Child wouldn't move, just kept cowering until it died.

      In the plus side, I farmed the never ending enemies for a few levels, 80,000 credits, and a ton of parts and mods.

      • Anonymous

        Im *****ING fuming. Why is 9S constantly locking onto the *****ing kid. *****ing stop hitting him 9S FOR ***** SAKES even just standing mext to the kid he starts hitting him. What the ***** 9S. I've reloaded 5 times now ***** me. *****ing work, *****ing lock on to the enemies on time for *****ing ***** sakes 9S *****

        • Anonymous

          I am level 43 currently and I have 3 pods and I was charging my laser program and all 3 targetted the level 3 kid. Is there a way to re-do it again in the same route or will I have to do it again in another root

          • Anonymous

            a infinite spawning enemy basically crowded around and killed the kid after defending him for like an hour, then i failed. i have no idea what i did wrong

            • Anonymous

              I highly recommend completing this quest on the first playthrough. The game seems to target the child before targeting enemies and that makes, uh, certain mechanics (no spoilers here), incredibly frustrating to try to use. Took like 40 minutes when it should've taken 5. Oh, and if the kid finishes an encounter with his health too low, you can run far ahead of him to send him back to his starting position with full health. You have to walk him back to where you were, but you don't have to reload a save, and it'll sometimes let you skip encounters you've already gotten through. I don't know how it determines how many encounters won't happen, though. In my experience it's the number you've completed minus one or two. There are five in total.

              • Anonymous

                fun fact if u let the kid die u get a new dialogue in the quest descriptor as well as additional dialogue from mom
                fun fact 2 mom cant die no matter how much u hit her
                fun fact 3 u cant hit the child npc during the quest

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