Plug-in Chips Reference Guide
Plug-in Chips Reference Guide features values and tables about NieR: Automata's Plug-in Chip Levels & Fusion Ranks. The information below is to help players with better understanding the percentage and values of a Plug-in Chip in its different levels. We would like to give a Special Thanks to Project2501 (PSN: FILE_PRJ2501) for letting us use his Spreadsheet.
Name | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load |
♦ Storage Cost | ♦4 | ♦5 | ♦6 | ♦7 | ♦9 | ♦11 | ♦14 | ♦17 | ♦21 | (Number of Chips)x(Level) [Cost] |
Charge Attack | 120% | 140% | 160% | 180% | 200% | 250% | 300% | 350% | 400% | 1x8 [21]; 2x5 [22] |
Counter | 0% | 10% | 30% | 60% | 80% | 100% | 150% | 200% | 250% | 1x8 [21]; 1x7, 1x3 [24] |
Critical Up | 1% | 2% | 3% | 4% | 6% | 8% | 10% | 15% | 30% | 1x8 [21] |
Down-Attack Up | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] |
Last Stand | 5% | 10% | 15% | 20% | 30% | 50% | 60% | 80% | 100% | 1x8 [21]; 2x5 [22] |
Ranged Attack Up | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] |
Shockwave | Weak | S. Weak | Normal | S. Strong | F. Strong | Strong | Powerful | P. Powerful | V. Powerful | 1x8 [21] |
Weapon Attack Up | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] |
Name | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load |
♦ Storage Cost | ♦4 | ♦5 | ♦6 | ♦7 | ♦9 | ♦11 | ♦14 | ♦17 | ♦21 | (Number of Chips)x(Level) [Cost] |
Anti Chain Damage | 0.5 sec | 1 sec | 1.5 sec | 2 sec | 2.5 sec | 3 sec | 4 sec | 5 sec | 6 sec | 3x3 [21] |
Auto-Heal | 0.60% | 1.20% | 2.40% | 3.60% | 4.80% | 7.20% | 9.60% | 12% | 18% | 1x8 [21] |
Damage Absorb | 5%/10% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/80% | 35%/100% | 40%/150% | 50%/200% | 1x8 [21] |
Deadly Heal | 5% | 10% | 20% | 30% | 40% | 50% | 60% | 80% | 100% | 1x8 [21]; 2x5 [22] |
Max HP Up | 5% | 10% | 15% | 20% | 25% | 30% | 50% | 80% | 100% | 1x8 [21] |
Melee Defense | 2% | 4% | 8% | 10% | 15% | 20% | 30% | 60% | 80% | 1x8 [21] |
Offensive Heal | 2% | 5% | 10% | 15% | 20% | 30% | 50% | 80% | 100% | 1x8 [21] |
Ranged Defense | 2% | 4% | 8% | 10% | 15% | 20% | 30% | 60% | 80% | 1x8 [21] |
Reset | 5%/10% | 5%/20% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/60% | 40%/70% | 50%/80% | 1x6, 1x3 [21]; 1x8 [21] |
Resilience | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | 5% | 2x3 [14] |
Name | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load |
♦ Storage Cost | ♦4 | ♦5 | ♦6 | ♦7 | ♦9 | ♦11 | ♦14 | ♦17 | ♦21 | (Number of Chips)x(Level) [Cost] |
Auto-Use Item | 10% | 15% | 20% | 30% | 40% | 50% | 60% | 80% | 100% | 1x8 [21]; 2x5 [22] |
Drop Rate Up | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 1x4, 1x3 [16] |
EXP Gain Up | 2% | 4% | 8% | 10% | 20% | 30% | 50% | 80% | 100% | 1x8 [21] |
Evade Range Up | 10% | 20% | 40% | 60% | 80% | 100% | 120% | 160% | 200% | 1x8 [21]; 2x5 [22] |
Fast Cooldown | 2% | 4% | 8% | 10% | 15% | 20% | 25% | 35% | 50% | 1x8 [21] |
Moving Speed Up | 2% | 4% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | 2x3 [14] |
Overclock | 0.8 sec | 1.5 sec | 2 sec | 2.5 sec | 3 sec | 3.5 sec | 4 sec | 4.5 sec | 5.5 sec | 1x4, 1x3 [16] |
Taunt Up | 180% | 200% | 240% | 280% | 300% | 350% | 400% | 450% | 500% | 3x2 [18]; 1x3, 1x2, 1x1 [18]; 2x3, 1x0 [18]; 2x4 [18] |
Vengeance | 5%/10% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/80% | 35%/100% | 40%/150% | 50%/200% | 1x8 [21] |
Name | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load |
♦ Storage Cost | ♦4 | ♦5 | ♦6 | ♦7 | ♦9 | ♦11 | ♦14 | ♦17 | ♦21 | (Number of Chips)x(Level) [Cost] |
Combust | 3.5 sec | 4 sec | 4.5 sec | 5 sec | 5.5 sec | 6 sec | 6.5 sec | 7 sec | 2x1 [10] | |
Heal Drops Up | 30% | 40% | 50% | 60% | 70% | 90% | 100% | 2x4 [18] | ||
Hijack Boost | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1x4, 1x3 [16] |
Stun | 5m/3 sec | 10m/3 sec | 10m/3.5 sec | 15m/3.5 sec | 15m/4 sec | 20m/4 sec | 20m/4.5 sec | 25m/4.5 sec | 25m/5 sec | 1x3, 1x1 [12] |
Name | Type | Cost | Location | Description |
Continuous Combo | Attack | 6 | Devola & Popola | Combos continue while evading. |
Auto-Collect Items | Support | 6 | Devola & Popola | Items are automatically drawn in and collected. |
Item Scan | Support | 6 | Resistance Camp Supply Trader | Display item locations on the mini-map. |
Evasive System | Support | 6 | Devola & Popola | Time slows when near enemy projectiles. |
Bullet Detonation | Support | 6 | Devola & Popola | Strike enemy bullets to detonate them. |
Auto-Attack | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Auto-Fire | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Auto-Evade | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Auto-Program | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Auto-Weapon Switch | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Death Rattle | Hacking | 6 | Devola & Popola | Enemies emit death cries if defeated by hacking. |
Name | Type | Cost | Location | Description |
OS Chip | System | 2 | Just try and remove it. (But Save First.) | An android's central system. Removal means death. |
HUD: HP Gauge | System | 2 | Resistance Camp Supply Trader | Display the player's HP gauge. |
HUD: Skill Gauge | System | 2 | Resistance Camp Supply Trader | Display the skill gauge (shows a Pod program's cooldown time). |
HUD: EXP Gauge | System | 1 | Resistance Camp Supply Trader | Display the EXP gauge and amount of EXP earned. |
HUD: Enemy Data | System | 2 | Resistance Camp Supply Trader | Displays enemy levels and HP. |
HUD: Mini-Map | System | 2 | Resistance Camp Supply Trader | Display the mini-map. |
HUD: Objectives | System | 1 | Resistance Camp Supply Trader | Display text showing your current objectives. |
HUD: Text Log | System | 2 | Resistance Camp Supply Trader | Display the text log. |
HUD: Save Points | System | 1 | Resistance Camp Supply Trader | Display an icon in areas where you can save. |
HUD: Fishing Spots | System | 3 | Resistance Camp Supply Trader | Display an icon in areas where you can fish. |
HUD: Damage Values | System | 3 | Resistance Camp Supply Trader | Display the values of damage dealt and received. |
HUD: Sound Waves | System | 3 | Resistance Camp Supply Trader | Display a sound analysis graph. |
HUD: Control | System | 3 | Resistance Camp Supply Trader | Auto-hide HUD elements in certain situations. |
NieR Automata Chip Fusion Map
- Fusion Combinations in Red are the most Efficient Paths to Maximize ♦ Rank Utilization.
Chip Fusion | Rank | Rank | Rank | Rank | Rank | Rank | Ranks Worth Keeping | Key |
Level 0 | ♦4 | ♦4 | ♦4 | 5 | 5 | 6 | ♦4, 5, 6 | ♦ Rank |
Level 0 | ♦4 | 5 | 6 | 5 | 6 | 6 | ♦ +1 Rank | |
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ♦ +2 Rank | |
Level 1 | ♦5 | ♦5 | 6 | 6 | 6 | 7 | ||
Level 1 | ♦5 | ♦5 | ♦5 | 6 | 6 | 7 | ♦5, 6, 7 | |
Level 1 | ♦5 | 6 | 7 | 6 | 7 | 7 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 2 | ♦6 | ♦6 | 7 | 7 | 7 | 8 | ||
Level 2 | ♦6 | ♦6 | ♦6 | 7 | 7 | 8 | ♦6, 7 | |
Level 2 | ♦6 | 7 | 8 | 7 | 8 | 8 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 3 Product | ♦7 | 8 | 8 | 8 | 9 | 9 | ||
Level 3 | ♦7 | ♦7 | ♦7 | 8 | 8 | 9 | ♦7, 8, 9 | |
Level 3 | ♦7 | 8 | 9 | 8 | 9 | 9 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 4 Product | ♦9 | ♦9 | 10 | 10 | 10 | 11 | ||
Level 4 | ♦9 | ♦9 | ♦9 | 10 | 10 | 11 | ♦9, 10 | |
Level 4 | ♦9 | 10 | 11 | 10 | 11 | 11 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 5 Product | ♦11 | 12 | 12 | 12 | 13 | 13 | ||
Level 5 | ♦11 | ♦11 | ♦11 | 12 | 12 | 13 | ♦11, 12, 13 | |
Level 5 | ♦11 | 12 | 13 | 12 | 13 | 13 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 6 Product | ♦14 | ♦14 | 15 | 15 | 15 | 16 | ||
Level 6 | ♦14 | ♦14 | ♦14 | 15 | 15 | 16 | ♦14, 15 | |
Level 6 | ♦14 | 15 | 16 | 15 | 16 | 16 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 7 Product | ♦17 | 18 | 18 | 18 | 19 | 19 | ||
Level 7 | ♦17 | ♦17 | ♦17 | 18 | 18 | 19 | ♦17, 18 | |
Level 7 | ♦17 | 18 | 19 | 18 | 19 | 19 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 8 Product | ♦21 | ♦21 | 22 | 22 | 22 | 23 |
- Anonymous
After taking some time fusing chips I have found that this chart here is quite wasteful. Many of the lower ranks are still quite usable and less than half the chips need to be diamond in order to become a +8 diamond chip. You can in fact keep far higher ranks of chips. Even an 8 cost +1 and 9 cost +1 is worth keeping at level 1. It will become a 9 cost +2 chip. 2 of those 9 cost + 2 chips can now become a level a 10 cost level 3 chip. That 10 cost +3 chip can now be fused with a 9 cost +3 to produce an 11 cost +4 which themselves can combine to create a 13 cost +5 which at this point this chart finally recognizes as worth keeping. Something you would not obtain following this chart as none of chips are used are recommended for keeping. Meaning you would have wasted a lot more of your time farming higher rarity chips throwing away huge piles of chips that could have become a +8 diamond chip.
- Anonymous
- Anonymous
"Most efficient load" for Charge Attack should be 1x8[21] - these chips stack their bonuses to 100%, not their indicated values (e.g. one +1 chip and one +2 chip together will give bonus +200%, not +300%). It's easy to check in-game.
Taunt Up chip doesn't stack
Most efficient load is 1x8 [21]
3
+10
-1