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Taunt Up

Type

Support Chip

Taunt Up is a Support Chip in Nier: Automata

 

 

Taunts raise player and enemy attack power to 180-500%.

 

Where to Find/Location

  • Reward for completing Lord of the Valley
  • Dropped frequently by medium fliers in the desert region. Two spawn near the oil field save terminal.

 

Notes

  • Taunt chips actually add a percentage equal to their listed amount - 100%. So a level 0 chip is equivalent to  +80%. How the chips' effects stack goes off this number, not by adding the listed numbers together.
  • The most efficient way to reach the cap on taunt's effect (500%) is to equip one each of level 3, level 2 and level 0 chips with their minimum (♦) cost (total 17 cost).
  • All characters can taunt by toggling the flashlight repeatedly with the enemy in the light's path.
  • A2 can also taunt by holding light attack, and this taunt affects a wider area at once than using the flashlight (but attacking or moving will interrupt the taunt).
  • The taunt effect lasts about 10 seconds.

 

Information Table

Version Bonus Capacity Location/Where to Find
+0 180% ♦4 Drop from Medium Flyers in the Desert region
+1 200% ♦5  Drop from Medium Flyers in the Desert region
+2 240% ♦6 Drop from Medium Flyers in the Desert region
+3 280% ♦7

Reward for completing Lord of the Valley

Drop from Medium Flyers in the Desert region

+4 300% ♦9  Drop from Medium Flyers in the Desert region
+5 350% ♦11  Buy/Fuse
+6 400% ♦14  Buy/Fuse
+7 450% ♦17  Buy/Fuse
+8 500% ♦21  Buy/Fuse



    • Anonymous

      27 Jul 2017 03:43  

      Although mathematically, and according to the game's own warning (when you throw on another +0 on top of +3,+2,+0; it tells you have exceeded 500%) these chips SHOULD stack.

      However, there was a reddit thread where someone tested this with real in-game testing, and showed that the chips do NOT actually stack for some reason (maybe bugged). I also tested it myself, and can confirm that these chips DO NOT STACK in effect.

      Results:
      Standard Attack : ~3,048
      TauntUp+3(280%): ~8,520 (expected 8,534) WORKS
      TauntUp+3/+2/+0(500%): ~8,520 (expected 15,240) FAIL [Same as just a +3 (above) Game only took highest effect chip].
      TauntUp+6(400%): ~12,700 (expected 12,192) WORKS

      So because of this, the ONLY way to hit 500% is with a +8 chip, and hence the most efficient combination is really a single, perfect +8 chip.

      • 28 Mar 2017 08:29  

        Mobs in the last room of the desert housing complex area, I'm talking about the area that initially had a boss fight, and if you come back later there are infinite waves of level 38 mobs that spawn there. Anyway, I can confirm taunt drops here.

        Also, taunt is the most OP chip in the entire game. It stacks mutiplicatively with Melee damage up items, which doubles the bonus of whatever you do with taunt.

        How you use taunt (doesn't explain it very well in game) is you tap Lstick down (assuming you're using a pad), until the targets heads turn red and start steaming. This is how you know you've landed taunt, and at which point you can stop mashing Lstick, because the effect persists for about 10 seconds or so, and then you have to re-apply the effect again.

        All of those really tough nut, war of attrition fights are best approached with a taunt-stacked setup. If you're doing crap damage to a mob who's got high defenses, or a massive HP pool, retreat and come back with a taunt stacked setup, and mop the floor with them. This works on any fight in the game, including all the toughest fights. If you're like me and don't care if you're oneshotted, and would rather end a fight quicker instead of fighting an enemy that's not challenging and is effectively a giant punching bag which takes dozens of minutes to drop, then this chip is for you.

        Or if you're one of the few masochists playing on "very hard", then there is literally no reason to not stack taunt, even on your main chip setup. It's a way for you to even the odds a little bit.

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