Plug-in Chips in NieR: Automata are items that you can equip to acquire or customize Skills in NieR: Automata. Which Plug-in Chips you equip will have a huge impact on your play style and can greatly enhance your survival, offense, defense, and utility. Primarily, Plug-in Chips provide passive buffs or additional stat bonuses, as well as provide the user with different skills and/or effects. There are five types of Plug-in Chips: Attack, Defense, Support, Hacking, and System. This page covers a list of all the Plug-in Chips available in NieR Automata.
Plug-in Chips Guide for NieR Automata
- Plug-in Chips can have a Level between 0 and 8 that determines how strong the effect of that chip is. Not all chips have multiple levels.
- All Plug-in Chips have a Cost that determines how much space they take up when equipped in storage. You can purchase more storage space from merchants so that you can equip more chips.
- The Cost of a chip can vary, and so lower Cost is desirable because the chip will use less of your storage capacity.
- Chips have a minimum and maximum Cost that is determined by their type and Rank. Chips with the lowest possible Cost for their Rank are marked with a ♦.
- Plug-in Chips of the same Type and Rank can be Fused to create a new chip of the same type that is one Rank higher.
- The Cost of a new chip is calculated from the Costs of the two chips being Fused. Check out the Plug-in Chips Reference Guide for optimal chip fusion if you need help creating ♦ Cost chips.
- Chips can be Fused to Rank 6 typically and up to Rank 8 at the Canyon Machine after completing her quest.
- When prompted for the first time she aks for a painless death thinking the androids were sent to kill her, if the player chooses to spare her life, she will give you the side quest Lord of the Valley. After clearing the quest she starts selling and fusing Chips. Canyon Machine can fuse chips up to +8.
- Plug-in Chips can be purchased, obtained from quests, or acquired from enemy drops. Chips purchased are often a high rank while chips dropped from enemies have a random rank and can sometimes drop ♦ Cost chips.
- When you die you lose all the chips you had installed. To recover them you must make your way back to your prior body. Failing to do so results in losing the chips.
When choosing which Plug-in Chips to equip the following tips may be helpful:
- There are caps when equipping multiple of the same Plug-in Chips to combine their effects. The Drop Rate Up chip effect is capped at 90% and so the maximum effect can be achieved with one Rank 8 chip. In contrast, the EXP Gain Up chip has an estimated 450% cap which is far greater than the 100% effect on a single Rank 8 chip.
- Sometimes equipping two lower Rank chips to achieve their maximum effect can cost less storage than equipping a max Rank chip, even if the max Rank chip is ♦ Cost.
- Some chips can be sacrificed in exchange for more power at the cost of convenience or utility, such as choosing to not equip HUD chips that display information like damage values, the mini-map, or even your HP.
All Plug-in Chips in NieR Automata
Quick Search of All Plug-in Chips in NieR: Automata
Name |
Cost |
Type |
Plug-in Chip Description/Effect |
Plug-in Chip Location |
---|---|---|---|---|
HUD Damage Values |
3 | System Chip | Display the values of damage dealt and received. | Resistance Camp Supply Trader |
HUD Enemy Data |
2 | System Chip | Displays enemy levels and HP. | Resistance Camp Supply Trader |
HUD Objectives |
1 | System Chip | Display text showing your current objectives. | Resistance Camp Supply Trader |
HUD Control |
3 | System Chip | Auto-hide HUD elements in certain situations. | Resistance Camp Supply Trader |
HUD Save Points |
1 | System Chip | Display an icon in areas where you can save. | Resistance Camp Supply Trader |
HUD Mini-map |
2 | System Chip | Display the mini-map. | Resistance Camp Supply Trader |
HUD Text Log |
2 | System Chip | Display the text log. | Resistance Camp Supply Trader |
HUD Skill Gauge |
2 | System Chip | Display the skill gauge (shows a Pod program's cooldown time). | Resistance Camp Supply Trader |
HUD HP Gauge |
2 | System Chip | Display the player's HP gauge | Resistance Camp Supply Trader |
OS Chip |
2 | System Chip | An android's central system. Removal means death. | Just try and remove it (but save first) |
HUD EXP Gauge |
1 | System Chip | Display the EXP gauge and amount of EXP earned. | Resistance Camp Supply Trader |
HUD Fishing Spots |
3 | System Chip | Display an icon in areas where you can fish. | Resistance Camp Supply Trader |
HUD Sound Waves |
3 | System Chip | Display a sound analysis graph. | Resistance Camp Supply Trader |
Critical Up |
4-35 | Attack Chip | Increases critical hit rate. (1%~30%) | Small Biped (City Ruins); Small/Medium Biped (Amusement Park Rollercoaster); Situational (Chapter 10-02 City Ruins) |
Counter |
4-35 | Attack Chip | Move toward an enemy attack with perfect timing to counter it. (0%~250% counter damage) | Medium Biped Sword Equipped (Desert: Housing Complex / Adam's Boss Pit) |
Shock Wave |
4-35 | Attack Chip | Add a shock wave to weapon attacks. | Small Bipeds (Desert Housing Complex / Adam's Boss Pit) |
Charge Attack |
4-35 | Attack Chip | Increase power of charge attacks (hold triangle). (120%~400%) | Goliath Biped (Desert / Adam's Boss Pit) |
Weapon Attack Up |
4-35 | Attack Chip | Increase power of weapon-based attacks. (2%~100%) | Medium Biped (Flooded City); Medium Biped (Ravine); Situational (Chapter 17-01); Medium Biped (City Ruins); Situational (Tower during 9S Hacking Mission) |
Down-Attack Up |
4-35 | Attack Chip | Increase the power of down-attacks. (2%~100%) | Goliath Biped (City Ruins) |
Ranged Attack Up |
4-35 | Attack Chip | Increase power of projectiles attacks. (2%~100%) | Small Flyer (City Ruins); Small Flyer (Flooded City) |
Last Stand |
4-35 | Attack Chip | Increase attack power if HP is 25% or less. (5%~100%) | Small Biped (Abandoned Factory Underground) |
Continuous Combo |
6 | Attack Chip | Combos continue while evading. | Devola & Popola Shop (Route A/C) |
Melee Defense |
4-35 | Defense Chip | Reduce melee damage taken. (2%~80%) | Medium Biped (Forest Kingdom) |
Ranged Defense |
4-35 | Defense Chip | Reduce projectile damage taken. (2%~80%) | Small Flyer (First half of Forest Castle) |
Anti Chain Damage |
4-35 | Defense Chip | Turn invincible after taking damage. (0.5~6 seconds) | Small Biped Spear Equipped/Medium Quadraped (Forest Zone: Central) |
Resilience |
4-35 | Defense Chip | Avoid stagger after hits if HP is x% or more. (80%~5%) | Goliath Robot (Desert); Goliath Biped (Courtyard of Forest Castle Route C) |
Max Hp Up |
4-35 | Defense Chip | Increases max HP. (5%~100%) | Small Biped Spear Equipped/Medium Quadraped (Forest Zone: Central); Castle Robots |
Offensive Heal |
4-35 | Defense Chip | Recover x% of damage dealt as HP. (2%~100%) | Small Biped Spear Equipped/Medium Quadraped (Forest Zone: Central); Castle Robots |
Auto-Heal |
4-35 | Defense Chip | After 4-6 seconds of not taking damage, restore x% hp/sec. (0.6%~18%) | Small Sphere (City Ruins: Cave); Linked Sphere (City Ruins) |
Deadly-Heal |
4-35 | Defense Chip | Recover x% HP for every enemy defeated. (5%~100%) | Small Biped Spear Equipped/Medium Quadraped (Forest Zone: Central); Castle Robots |
Damage Absorb |
4-35 | Defense Chip | x% chance to restore x% of damage taken. (5%~50% chance to recover 10%~200% HP) | Medium Biped Gun Equipped (Amusement Park Entrance); Festival Robots |
Reset |
4-35 | Defense Chip | x% chance of reviving with x% HP upon death. (5%~50% chance to revive with 10%~80% HP) | Medium Biped (Abandoned Factory Underground); YoRHa Body (near 2B's discarded flight unit in Flooded City, Route C) |
Auto-Use Item |
4-35 | Support Chip | Auto-use healing item if HP drops below 30%. Heals 10-200% more. | Multi-tier Type (Desert) |
Auto Attack |
1 | Support Chip | This chip can only be equipped on Easy mode. | Resistance Camp Supply Trader |
Auto-Fire |
1 | Support Chip | This chip can only be equipped on Easy mode. | Resistance Camp Supply Trader |
Auto-Evade |
1 | Support Chip | This chip can only be equipped on Easy mode | Resistance Camp Supply Trader |
Auto-Program |
1 | Support Chip | This chip can only be equipped on Easy mode | Resistance Camp Supply Trader |
Auto-Weapon Switch |
1 | Support Chip | This chip can only be equipped on Easy mode | Resistance Camp Supply Trader |
Moving Speed Up |
4-35 | Support Chip | Increase movement speed by 2-20% | Small/Medium Biped (Desert / Adam's Boss Pit) |
EXP Gain Up |
4-35 | Support Chip | Gain 2-100% more EXP from defeated enemies | Short Stubby (Amusement Park) |
Taunt Up |
4-35 | Support Chip | Taunts raise player and enemy attack power to 180-500% | Medium Flyers (Desert, Spawn at the oil fields and turn left when entering the dunes Route C/D) |
Evade Range Up |
4-35 | Support Chip | Increase evade distance by 10-200%. | Small/Medium Biped (Desert / Adam's Boss Pit) |
Drop Rate Up |
4-35 | Support Chip | Increase enemy item drop rate by 10-90%. | Small Flyer (Amusement Park Rollercoaster, enemies reset every ride around. No need to leave area); Amusement Park Robots |
Auto-Collect Item |
6 | Support Chip | Items are automatically drawn in and collected. | Devola & Popola's Shop (Route A/C) |
Vengeance |
4-35 | Support Chip | 5-50% chance that 10-200% damage taken is dealt back to the enemy. | Small Biped (Amusement Park) |
Fast Cooldown |
4-35 | Support Chip | Reduce Pod program cooldown by 2-50%. | Short Stubby (Abandoned Factory Underground) |
Overclock |
4-35 | Support Chip | Slow time for 0.8-5.5 seconds after a Perfect Evade. | Small Flyers (Abandoned Factory Underground) |
Item Scan |
6 | Support Chip | Display item locations on the mini-map. | Resistance Camp Supply Trader (Route B) |
Evasive System |
6 | Support Chip | Time slows when near enemy projectiles. | Devola & Popola Shop (Route A/C) |
Bullet Detonation |
6 | Support Chip | Strike enemy bullets to detonate them. | Devola & Popola Shop (Route A/C) |
Hijack Boost |
4-35 | Hacking Chip | Strengthen remotely controlled enemies. (1~9 Level Increase) | Small Biped (City Ruins Route B) |
Combust |
4-35 | Hacking Chip | Short-circuit a foe, causing a fire for x seconds. (3~7 Seconds) | Adam's Boss Pit |
Stun |
4-35 | Hacking Chip | Zap a hacked foe to emit a (x)m blast & stun them for x seconds. (5m/3sec~25m/5sec) | Medium Biped (Abandoned Factory Underground) |
Heal Drops Up |
4-35 | Hacking Chip | x chance foes drop healing items if defeated by hacking. (10%~100%) | Small Flyers (Amusement Park, Route B) |
Death Rattle |
6 | Hacking Chip | Enemies emit death cries if defeated by hacking. | Devola & Popola's Shop |
Plug-in Chips Reference Guide
Plug-in Chips Reference Guide features values and tables about NieR: Automata's Plug-in Chip Levels & Fusion Ranks. The information below is to help players with better understanding the percentage and values of a Plug-in Chip in its different levels. We would like to give a Special Thanks to Project2501 (PSN: FILE_PRJ2501) for letting us use his Spreadsheet.
Name | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load |
♦ Storage Cost | ♦4 | ♦5 | ♦6 | ♦7 | ♦9 | ♦11 | ♦14 | ♦17 | ♦21 | (Number of Chips)x(Level) [Cost] |
Charge Attack | 120% | 140% | 160% | 180% | 200% | 250% | 300% | 350% | 400% | 1x8 [21]; 2x5 [22] |
Counter | 0% | 10% | 30% | 60% | 80% | 100% | 150% | 200% | 250% | 1x8 [21]; 1x7, 1x3 [24] |
Critical Up | 1% | 2% | 3% | 4% | 6% | 8% | 10% | 15% | 30% | 1x8 [21] |
Down-Attack Up | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] |
Last Stand | 5% | 10% | 15% | 20% | 30% | 50% | 60% | 80% | 100% | 1x8 [21]; 2x5 [22] |
Ranged Attack Up | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] |
Shockwave | Weak | S. Weak | Normal | S. Strong | F. Strong | Strong | Powerful | P. Powerful | V. Powerful | 1x8 [21] |
Weapon Attack Up | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] |
Name | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load |
♦ Storage Cost | ♦4 | ♦5 | ♦6 | ♦7 | ♦9 | ♦11 | ♦14 | ♦17 | ♦21 | (Number of Chips)x(Level) [Cost] |
Anti Chain Damage | 0.5 sec | 1 sec | 1.5 sec | 2 sec | 2.5 sec | 3 sec | 4 sec | 5 sec | 6 sec | 3x3 [21] |
Auto-Heal | 0.60% | 1.20% | 2.40% | 3.60% | 4.80% | 7.20% | 9.60% | 12% | 18% | 1x8 [21] |
Damage Absorb | 5%/10% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/80% | 35%/100% | 40%/150% | 50%/200% | 1x8 [21] |
Deadly Heal | 5% | 10% | 20% | 30% | 40% | 50% | 60% | 80% | 100% | 1x8 [21]; 2x5 [22] |
Max HP Up | 5% | 10% | 15% | 20% | 25% | 30% | 50% | 80% | 100% | 1x8 [21] |
Melee Defense | 2% | 4% | 8% | 10% | 15% | 20% | 30% | 60% | 80% | 1x8 [21] |
Offensive Heal | 2% | 5% | 10% | 15% | 20% | 30% | 50% | 80% | 100% | 1x8 [21] |
Ranged Defense | 2% | 4% | 8% | 10% | 15% | 20% | 30% | 60% | 80% | 1x8 [21] |
Reset | 5%/10% | 5%/20% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/60% | 40%/70% | 50%/80% | 1x6, 1x3 [21]; 1x8 [21] |
Resilience | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | 5% | 2x3 [14] |
Name | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load |
♦ Storage Cost | ♦4 | ♦5 | ♦6 | ♦7 | ♦9 | ♦11 | ♦14 | ♦17 | ♦21 | (Number of Chips)x(Level) [Cost] |
Auto-Use Item | 10% | 15% | 20% | 30% | 40% | 50% | 60% | 80% | 100% | 1x8 [21]; 2x5 [22] |
Drop Rate Up | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 1x4, 1x3 [16] |
EXP Gain Up | 2% | 4% | 8% | 10% | 20% | 30% | 50% | 80% | 100% | 1x8 [21] |
Evade Range Up | 10% | 20% | 40% | 60% | 80% | 100% | 120% | 160% | 200% | 1x8 [21]; 2x5 [22] |
Fast Cooldown | 2% | 4% | 8% | 10% | 15% | 20% | 25% | 35% | 50% | 1x8 [21] |
Moving Speed Up | 2% | 4% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | 2x3 [14] |
Overclock | 0.8 sec | 1.5 sec | 2 sec | 2.5 sec | 3 sec | 3.5 sec | 4 sec | 4.5 sec | 5.5 sec | 1x4, 1x3 [16] |
Taunt Up | 180% | 200% | 240% | 280% | 300% | 350% | 400% | 450% | 500% | 3x2 [18]; 1x3, 1x2, 1x1 [18]; 2x3, 1x0 [18]; 2x4 [18] |
Vengeance | 5%/10% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/80% | 35%/100% | 40%/150% | 50%/200% | 1x8 [21] |
Name | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load |
♦ Storage Cost | ♦4 | ♦5 | ♦6 | ♦7 | ♦9 | ♦11 | ♦14 | ♦17 | ♦21 | (Number of Chips)x(Level) [Cost] |
Combust | 3.5 sec | 4 sec | 4.5 sec | 5 sec | 5.5 sec | 6 sec | 6.5 sec | 7 sec | 2x1 [10] | |
Heal Drops Up | 30% | 40% | 50% | 60% | 70% | 90% | 100% | 2x4 [18] | ||
Hijack Boost | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1x4, 1x3 [16] |
Stun | 5m/3 sec | 10m/3 sec | 10m/3.5 sec | 15m/3.5 sec | 15m/4 sec | 20m/4 sec | 20m/4.5 sec | 25m/4.5 sec | 25m/5 sec | 1x3, 1x1 [12] |
Name | Type | Cost | Location | Description |
Continuous Combo | Attack | 6 | Devola & Popola | Combos continue while evading. |
Auto-Collect Items | Support | 6 | Devola & Popola | Items are automatically drawn in and collected. |
Item Scan | Support | 6 | Resistance Camp Supply Trader | Display item locations on the mini-map. |
Evasive System | Support | 6 | Devola & Popola | Time slows when near enemy projectiles. |
Bullet Detonation | Support | 6 | Devola & Popola | Strike enemy bullets to detonate them. |
Auto-Attack | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Auto-Fire | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Auto-Evade | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Auto-Program | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Auto-Weapon Switch | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. |
Death Rattle | Hacking | 6 | Devola & Popola | Enemies emit death cries if defeated by hacking. |
Name | Type | Cost | Location | Description |
OS Chip | System | 2 | Just try and remove it. (But Save First.) | An android's central system. Removal means death. |
HUD: HP Gauge | System | 2 | Resistance Camp Supply Trader | Display the player's HP gauge. |
HUD: Skill Gauge | System | 2 | Resistance Camp Supply Trader | Display the skill gauge (shows a Pod program's cooldown time). |
HUD: EXP Gauge | System | 1 | Resistance Camp Supply Trader | Display the EXP gauge and amount of EXP earned. |
HUD: Enemy Data | System | 2 | Resistance Camp Supply Trader | Displays enemy levels and HP. |
HUD: Mini-Map | System | 2 | Resistance Camp Supply Trader | Display the mini-map. |
HUD: Objectives | System | 1 | Resistance Camp Supply Trader | Display text showing your current objectives. |
HUD: Text Log | System | 2 | Resistance Camp Supply Trader | Display the text log. |
HUD: Save Points | System | 1 | Resistance Camp Supply Trader | Display an icon in areas where you can save. |
HUD: Fishing Spots | System | 3 | Resistance Camp Supply Trader | Display an icon in areas where you can fish. |
HUD: Damage Values | System | 3 | Resistance Camp Supply Trader | Display the values of damage dealt and received. |
HUD: Sound Waves | System | 3 | Resistance Camp Supply Trader | Display a sound analysis graph. |
HUD: Control | System | 3 | Resistance Camp Supply Trader | Auto-hide HUD elements in certain situations. |
NieR Automata Chip Fusion Map
- Fusion Combinations in Red are the most Efficient Paths to Maximize ♦ Rank Utilization.
Chip Fusion | Rank | Rank | Rank | Rank | Rank | Rank | Ranks Worth Keeping | Key |
Level 0 | ♦4 | ♦4 | ♦4 | 5 | 5 | 6 | ♦4, 5, 6 | ♦ Rank |
Level 0 | ♦4 | 5 | 6 | 5 | 6 | 6 | ♦ +1 Rank | |
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ♦ +2 Rank | |
Level 1 | ♦5 | ♦5 | 6 | 6 | 6 | 7 | ||
Level 1 | ♦5 | ♦5 | ♦5 | 6 | 6 | 7 | ♦5, 6, 7 | |
Level 1 | ♦5 | 6 | 7 | 6 | 7 | 7 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 2 | ♦6 | ♦6 | 7 | 7 | 7 | 8 | ||
Level 2 | ♦6 | ♦6 | ♦6 | 7 | 7 | 8 | ♦6, 7 | |
Level 2 | ♦6 | 7 | 8 | 7 | 8 | 8 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 3 Product | ♦7 | 8 | 8 | 8 | 9 | 9 | ||
Level 3 | ♦7 | ♦7 | ♦7 | 8 | 8 | 9 | ♦7, 8, 9 | |
Level 3 | ♦7 | 8 | 9 | 8 | 9 | 9 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 4 Product | ♦9 | ♦9 | 10 | 10 | 10 | 11 | ||
Level 4 | ♦9 | ♦9 | ♦9 | 10 | 10 | 11 | ♦9, 10 | |
Level 4 | ♦9 | 10 | 11 | 10 | 11 | 11 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 5 Product | ♦11 | 12 | 12 | 12 | 13 | 13 | ||
Level 5 | ♦11 | ♦11 | ♦11 | 12 | 12 | 13 | ♦11, 12, 13 | |
Level 5 | ♦11 | 12 | 13 | 12 | 13 | 13 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 6 Product | ♦14 | ♦14 | 15 | 15 | 15 | 16 | ||
Level 6 | ♦14 | ♦14 | ♦14 | 15 | 15 | 16 | ♦14, 15 | |
Level 6 | ♦14 | 15 | 16 | 15 | 16 | 16 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 7 Product | ♦17 | 18 | 18 | 18 | 19 | 19 | ||
Level 7 | ♦17 | ♦17 | ♦17 | 18 | 18 | 19 | ♦17, 18 | |
Level 7 | ♦17 | 18 | 19 | 18 | 19 | 19 | ||
Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||
Level 8 Product | ♦21 | ♦21 | 22 | 22 | 22 | 23 |
- Anonymous
The "ranks worth keeping" data is also wrong. That only considers levelling up chips to diamond (or near diamond) rank at the next level. However if you intend to attain a diamond level 8 chip you can use a lot of higher rank chips at the lower levels to achieve that. Here is one example (there are other variations) of getting a Diamond Level 8 chip (every = shows the set of chips required at the next lower rank to fuse into the required chips of the rank above: 8[21] = 1x7[17] + 1x7[18] = 3x6[14] + 1x6[16] = 4x5[11] + 3x5[12] + 1x5[16] = 11x4[9] + 3x4[11] + 1x4[12] + 1x4[16] = 15x3[7] + 11x3[8] + 3x3[12] + 3x3[14] = 41x2[6] + 11x2[8] + 3x2[9] + 9x2[13] = 55x1[5] + 41x1[6] + 11x1[10] + 21x1[12] = 96x0[4] + 55x0[5] + 41x0[7] + 11x0[8] + 53x0[11] So as you can see, you can still use 53 of the highest rank level 0 chips to fuse into a diamond level 8 chip. This also means ones you pick up can be useful until higher ranks so only sell L5 rank 17 & up, L6 rank 17 & up and L7 rank 19 & up.
- Anonymous
Shouldn't most efficient load for Charge Attack be 2x4 [18] ?
- Anonymous
This is how you fuse: °Save only plug-in chips of storage cost 9,9,9,10,11,13,15,18 and 21 *and below* for ranks 0,1,2,3,4,5,6,7 and 8 respectively. °Fuse from rank 0 and continue all the way to 8. °When fusing two chips of rank 2,4,6: just fuse from top to bottom. pretty much press X multiple times (or A on xbox controller) °When fusing two chips of rank 0,1,3,5 or 7: fuse every chip with a chip of a lower cost of 1,3 or 5 points lower. and make sure the biggest chips dont surpass the limit (of 9,9,9,10,etcetc)sorry for formatting this site is shiette
- Anonymous
Here is a list with most if not all the chips with there max effects. Note i can't find every max and some chips are not applicable but are included. Attack Weaponattack max: 100% Down attack max; unknown Critical up max: 30% Range attack: 100% shockwave: (very powerful) Last stand: unknown Counter: 250% Charge: 400% Defense Melee defense: 80% Range defense: unknown anti chain: 6 seconds Resilience: 5% hp or more Max hp up: 100% Offensive heal: 100% Auto heal: unknown Damage asorbe: unknown Reset: 50% revive 80% health Support Fast cooldown: 50% Evade range: 200% Moving speed: 20% Drop rate: 90% Exp gain: unknown Vengeance: unknown Overclock: 5.5% Taunt up: 500% Auto use item: unknown Auto collect items: NA Item scan: NA Hacking Hijack bost: +9 Stun: unknown Conbust: unknown
- Anonymous
What is the point of the sound analysis graph?? No spoilers please.
- Anonymous
When I fuse two chips which is level +7, it dissappears ??? Why?
- Anonymous
For some reason I have no control over how many of a certain chip I can place and its really bothering me, anyone have an answer as to if this is even possible on PC or how to do it?
- Anonymous
Quick reference guide to all chip locations, values, most efficient loads to achieve effect limit, and locations.
https://docs.google.com/spreadsheets/d/1fNMz4foJEWZpbbZH3GcdwucftESNYNffEOobdCyRO4E/pubhtml
- Anonymous
Do chip levels (as in chip +1, +2, +3 etc) increase on drops from higher level enemies? For example, will I find +4 or higher drop rate chips in the amusement park if I come back on route B at a much higher level or am I better off farming them on route A before enemy levels scale?
- Anonymous
Did some math, correct me if i'm wrong
This is how many chips to reach Lvl10 Rank from +0
Rank # Needed of previous rank
10 2
9 4
8 8
7 16
6 32
5 64
4 128
3 265
2 512
1 1024
How to pass rank 99 of the CLEAR Colosseum, I need advice and everything you have please, that level is impossible
2
+10
-1