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Shock Wave

Type

Attack Chip

Capacity

6

Shock Wave is a Attack Chip in Nier: Automata

 

 

Add a weak shock wave to weapon attacks.

 

Effects & Uses

  • ??
  • ??
  • ??

Where to Find/Location

  • Small Bipeds (Desert Housing Complex)
  • Adam's Boss Pit

Notes

  • Stackable;
  • Scales off Weapon Attack;
  • Can't crit;
  • Isn't affected by Ranged Attack Up;
  • Seems to miss when very close to the opponent;
  • Kills with the Shockwave don't count as weapon kills for the purpose of Machine Brand weapons.
  • Maximum stackable limit is 12.75x

 

Information Table

Version Bonus Slots Location/Where to Find
+0  Add a weak shock wave to weapon attacks.  ♦4  
+1  Add a slightly weak shock wave to weapon attacks. (Effect is 1.5x the +0 version)  ♦5  
+2  Add a shock wave to weapon attacks. (Effect is 2x the +0 version)   ♦6   
+3  Add a slightly strong shock wave to weapon attacks. (Effect is 2.5x the +0 version)   ♦7   
+4  Add a fairly strong shock wave to weapon attacks. (Effect is ~3.75x the +0 version)   ♦9   
+5 Add a strong shock wave to weapon attacks. (Effect is ~5x the +0 version)   ♦11   
+6  Add a powerful strong shock wave to weapon attacks. (Effect is ~6.75x the +0 version)   ♦14   
+7  (Effect is ~??x the +0 version)  ♦17  
+8   (Effect is ~??x the +0 version)   ♦21   

 




    • Anonymous

      Shock Wave [Nier Wiki]08 Dec 2018 15:07  

      So I tried to measure relative strength of shockwave chips to +8 chip by checking when cap is not reached or passed.

      I equipped different chips configurations. Resulting constraints were loaded into a Simplex algorithm, minimizing the sum of all chip types (min(sum(1*xn)) where n is in range 0..7.

      Results: x0 >= 0.0834 x8 x1 >= 0.1125 x8 x2 >= 0.1427 x8 x3 >= 0.1666 x8 x4 >= 0.2912 x8 x5 >= 0.3333 x8 x6 >= 0.5826 x8 x7 >= 0.7488 x8 Those results should be very close to the real numbers. Unfortunately those number mean that +8 is the king of efficiency, which is not very exciting.

      • Anonymous

        14 Jul 2018 22:58  

        Just by looking at the numbers, does it not look like the formula should be x/12, if that holds true, you would get quite good values with:
        +0 : 2/12 = 0.166 (x)
        +1 : 3/12 = 0.250 (1.5x)
        +2 : 4/12 = 0.333 (2x)
        +3 : 5/12 = 0.416 (2.5x)
        +4 : 7.5/12 = 0.625 (3.75x)
        +5 : 10/12 = 0.833 (5x)
        +6 : 15/12 = 1.250 (7.5x)
        +7 : 20/12 = 1.666 (10x)
        +8 : 25/12 = 2.083 (12.5x)
        limit = +8 chip value

        No testing done, only looking at the numbers.
        Opinions?

        • Anonymous

          03 Nov 2017 19:29  

          +0 = ~1/6 ( 16.7% ) attack damage
          +1 = ~1/4 ( 25.0% ) attack damage
          +2 = ~1/3 ( 33.4% ) attack damage
          +3 = ~2/5 ( 41.8% ) attack damage
          +4 = ~3/5 ( 62.6% ) attack damage
          +5 = ~5/6 ( 83.5% ) attack damage
          +6 = ~9/8 ( 112.7% ) attack damage

          • Anonymous

            01 Nov 2017 10:56  

            The small bipeds at the desert zone housing complex drop a decent number of these if you got a good drop rate up chip equipped.

            • Anonymous

              21 Mar 2017 08:51  

              Also kills with the Shockwave don't count as weapon kills.
              In other words don't use it if you're trying to rack up the number of defeated enemies with your Machine Brand weapons.

              • Anonymous

                20 Mar 2017 13:27  

                Decided to fight Father Servo Red Belt at lvl 26.
                It was a bad idea...
                During the fight I tested a lot of things In order to increase DPS.

                Shockwave:
                Scales off Weapon Attack;
                Can't crit;
                Isn't affected by Ranged Attack Up;
                Seems to miss when very close to the opponent.

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