|Item Type||Plug-in Chip|
|Chip Type||Attack Chip|
Shock Wave is a Plug-in Chip in NieR: Automata. The Shock Wave Plug-in Chip is aa Attack Chip. Plug-in Chips are items that you can equip to acquire or customize mostly passive and some active Skills in the game. Primarily, Plug-in Chips provide passive buffs or additional stat bonuses, as well as provide the user with different skills and/or effects. There are five types of Plug-in Chips: Attack, Defense, Support, Hacking, and System.
Shock Wave NieR Automata Plug-in Chip Effect
- Add a shock wave to weapon attacks.
Where to Find the Shock Wave Plug-in Chip in NieR Automata
- Dropped by Small Biped
- Location/s: Desert: Housing Complex / Adam's Boss Pit
Shock Wave Plug-in Chip Upgrades in NieR Automata
|Name||Level 0||Level 1||Level 2||Level 3||Level 4||Level 5||Level 6||Level 7||Level 8||Most Efficient Load|
|♦ Storage Cost||♦4||♦5||♦6||♦7||♦9||♦11||♦14||♦17||♦21||(Number of Chips)x(Level) [Cost]|
|Shockwave||Weak||S. Weak||Normal||S. Strong||F. Strong||Strong||Powerful||P. Powerful||V. Powerful||1x8 |
Shock Wave Plug-in Chip Notes & Tips
- Other notes and player tips go here.
- Plug-in Chips can have a Level between 0 and 8 that determines how strong the effect of that chip is. Not all chips have multiple levels.
- All Plug-in Chips have a Cost that determines how much space they take up when equipped in storage. You can purchase more storage space from merchants so that you can equip more chips.
- The Cost of a chip can vary, and so lower Cost is desirable because the chip will use less of your storage capacity.
- Chips have a minimum and maximum Cost that is determined by their type and Rank. Chips with the lowest possible Cost for their Rank are marked with a ♦.
- Plug-in Chips of the same Type and Rank can be Fused to create a new chip of the same type that is one Rank higher.
- The Cost of a new chip is calculated from the Costs of the two chips being Fused. Check out the Plug-in Chips Reference Guide for optimal chip fusion if you need help creating ♦ Cost chips.
- Chips can be Fused to Rank 6 typically and up to Rank 8 at the Canyon Machine after completing her quest.
- When prompted for the first time she aks for a painless death thinking the androids were sent to kill her, if the player chooses to spare her life, she will give you the side quest Lord of the Valley. After clearing the quest she starts selling and fusing Chips. Canyon Machine can fuse chips up to +8.
- Plug-in Chips can be purchased, obtained from quests, or acquired from enemy drops. Chips purchased are often a high rank while chips dropped from enemies have a random rank and can sometimes drop ♦ Cost chips.
- When you die you lose all the chips you had installed. To recover them you must make your way back to your prior body. Failing to do so results in losing the chips.
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Big mistake, shock wave DOES stack, just test it.
Just by looking at the numbers, does it not look like the formula should be x/12, if that holds true, you would get quite good values with:
+0 : 2/12 = 0.166 (x)
+1 : 3/12 = 0.250 (1.5x)
+2 : 4/12 = 0.333 (2x)
+3 : 5/12 = 0.416 (2.5x)
+4 : 7.5/12 = 0.625 (3.75x)
+5 : 10/12 = 0.833 (5x)
+6 : 15/12 = 1.250 (7.5x)
+7 : 20/12 = 1.666 (10x)
+8 : 25/12 = 2.083 (12.5x)
limit = +8 chip value
No testing done, only looking at the numbers.
+0 = ~1/6 ( 16.7% ) attack damage
+1 = ~1/4 ( 25.0% ) attack damage
+2 = ~1/3 ( 33.4% ) attack damage
+3 = ~2/5 ( 41.8% ) attack damage
+4 = ~3/5 ( 62.6% ) attack damage
+5 = ~5/6 ( 83.5% ) attack damage
+6 = ~9/8 ( 112.7% ) attack damage
The small bipeds at the desert zone housing complex drop a decent number of these if you got a good drop rate up chip equipped.
+1 shockwave do ~ 1/4 weapon attack damage, so +0 should be 1/6 weapon damage
scales with weapon damage up
cap is 12.50x also lvl 5 is 5x
Also kills with the Shockwave don't count as weapon kills.
In other words don't use it if you're trying to rack up the number of defeated enemies with your Machine Brand weapons.
Decided to fight Father Servo Red Belt at lvl 26.
It was a bad idea...
During the fight I tested a lot of things In order to increase DPS.
Scales off Weapon Attack;
Isn't affected by Ranged Attack Up;
Seems to miss when very close to the opponent.