Side Quests in Nier: Automata are covered on this page. Side quests can be acquired in the Resistance Camp and other hub locations as you complete main quest steps and unlock new regions. These side quests can usually be spotted on the map marked as "red dots". There are a total of 60 side quests, divided into six categories (four categories in game):

  • Shared (can be done by both 2B and 9S). 33 in total, 2 of them you get from the bunker only and one of them is highly missable
  • 2B (can only be done by 2B). 4 in total, all on your first playthrough
  • 9S (can only be done by 9S). 13 in total, 11 of them on your 2nd playthrough and 2 of them on your 3rd playthrough
  • A2 (can only be done by A2). 3 in total
  • A2 & 9S (can be done by both A2 and 9S). 5 in total, both on your 3rd playthrough
  • All Three (can be done by all three characters 2B, 9S, A2). 2 in total, 1 of them you need all weapons fully upgraded and it can be done with all three characters through chapter select 

Notes: Completing the main quest 'Missile Supply Mission' will make most side quests in the game unavailable until the next playthrough. It is therefore recommended to check the map for "red dots" after completing a main story quest.

This table is presented by in-game log order. You can change the sorting by clicking the header of each column.

Quest Name




Jean Paul's / Sartre's Melancholy

Machine Village: Jean-Paul   Shared

Machine Examination 1

City Ruins: 9S   Shared

Machine Examination 2

City Ruins: 9S   Shared

Family Squabble

Machine Village: Mother Machine   Shared

Animal Care

Forest Zone: Animal-loving Machine   Shared

Turf War

Forest Zone: Animal-loving Machine Shared

Robo Dojo--White Belt

City Ruins: Father Servo Shared

Robo Dojo--Brown Belt

City Ruins: Father Servo   Shared

Robo Dojo--Black Belt

City Ruins: Father Servo   Shared

Robo Dojo--Red and White Belt

City Ruins: Father Servo   Shared

Robo Dojo--Red Belt

City Ruins: Father Servo Shared

Lost Girl

Machine Village: Big Sister Machine Shared

The Supply Trader's Request

Resistance Camp: Supply Trader Shared

The Manager's Request

Resistance Camp: Manager Shared

Camp Development

Resistance Camp: Anemone   Shared

Anemone's Past

Resistance Camp: Anemone   Shared


City Ruins: Resistance Member   9S

Resistance Disappearance

Resistance Camp: Resistance Member Shared

Jackass's Research

Desert Camp: Jackass 2B

Improving Communications

The Bunker: Commander Shared

Investigating Communications

City Ruins: Operator 60  
  • 320 EXP

Terminal Repairs

City Ruins: Operator 60 2B

Find a Present

Inbox: Operator 60 2B

Data Analysis Freak

The Bunker: Operator 210 9S

Data Analysis Freak 2

Inbox: Operator 210 9S

Lord of the Valley

Forest Zone: Canyon Machine   Shared

Vanquish the Bad Bot

Machine Village: Pascal A2

Play With Us!

Machine Village: Machine Children   A2

Storage Element

Machine Village: Pascal   A2

Half-Wit Inventor

Machine Village: Scientist Machine Shared

Idiot Savant

Machine Village: Weird Machine 9S

Game Dev Machine Lv 1

Amusement Park: Game Creator Machine 9S

Game Dev Machine Lv 2

Amusement Park: Game Creator Machine   9S

Game Dev Machine Lv 3

Amusement Park: Game Creator Machine   9S

Speed Star

City Ruins: High-speed Machine Shared

Emil's Memories

City Ruins: Emil   Shared


Resistance Camp: Resistance Member   Shared

11B's Memento

The Bunker: 16D


Treasure Hunt at the Castle

Machine Village: Weird-talking Machine All Three

The Wandering Couple

Machine Village: Resistance Member Shared

Data on the Old World

Machine Village: Pascal   9S

Culinary Researcher

City Ruins (Forest Camp): Resistance Supply Trader Shared

YoRHa Betrayers

City Ruins Operator 60 Shared

Reconnaissance Squad

Forest Zone: 4S 9S

Devola's Request

Resistance Camp: Devola A2 & 9S

Popola's Errand

Resistance Camp: Popola A2 & 9S

The Twins' Request

Resistance Camp: Devola A2 & 9S

Heritage of the Past

Desert Zone: Resistance Researcher Shared

Retrieve the Confidential Intel

City Ruins: Resistance Member Shared

Sorting Trouble

Resistance Camp: Resistance Member   Shared

Sorting Trouble 2

Resistance Camp: Resistance Member A2 & 9S

Sorting Trouble 3

Resistance Camp: Resistance Member A2 & 9S

Stamp Collecting

Amusement Park: Receptionist Machine Shared

Parade Escort

City Ruins: Active Machine   Shared

Gathering Keepsakes

Resistance Camp: Resistance Member   9S

The Weapon Dealer's Request

Resistance Camp: Weapons Trader Shared

The Recluse

Machine Village: Overprotective Machine 9S

The Recluse Stays Home

Machine Village: Overprotective Machine 9S

The Permanent Recluse

Machine Village: Overprotective Machine 9S

Emil's Determination

City RuinsEmil   All Three


  • Various players have reported to be stuck at 98% quest completion after seemingly finishing all the quests in the game; i.e. no "red dots" showing up on the Earth-map. This is because of a missable quest called Improving Communications. This quest becomes available in chapter (CH)02_02: Traveling to the Desert, and is given by the Commander (found in the Bunker Command room, ground floor, dressed in white and with the beige text: "quest" above her head). Players are advised to use the Resistance Camp transport to go to the Bunker the moment they start the main story mission The Machine Surge to pick the quest up as soon as possible, as this quest is easily missable and needs to be completed before starting CH05-02: Goliath Attack.
  • It is recommended that players finish quest The Wandering Couple and Emil's Memories before triggering the main story quest Missile Resupply. Triggering this main story quest before completing these side quests, erases their progress entirely from the Active Quests menu and the player is subsequently locked out from completing the quests until a next playthrough (if playing as 2B) or until Chapter Select is unlocked (missing the quest as both 2B and 9S) . These quests are accessible and completable after CH05-02: Goliath Attack.

    • Anonymous

      27 Mar 2019 01:07  

      I thought I could take a year off from this game, come back, and find a list somewhere of the quests by chapter. I was wrong.

      • Anonymous

        09 Oct 2018 05:46  

        Treasure Hunt at the Castle can be done as A2 which means it is an "all three" quest. I missed it on route A and B but was able to finish it as A2 on route C.

        • Anonymous

          25 Jan 2018 01:54  

          Before I even say this, I want to point out that I 100% have done Improving Connections, so it’s not that one, but the game says I’m missing 2 2B quests in Chapter 6, The Forest King. I know one of then is Find a Present, but it won’t appear in my inbox, and another is one I haven’t identified. The map says it’s at the edge of the destroyed factory bridge but when I get there, there’s no quest or marker to say there was a quest there anymore and I don’t understand why it’s happening.

          • Anonymous

            12 Jul 2017 16:44  

            Aren't "The Supply Trader's Request" and "The Weapon Dealer's Request" story quests? You got to redo them in Route B, like a story quest, unlike all other side quests.

            • Anonymous

              28 May 2017 22:08  

              Most side quests add depth to or reveal important sides of the main characters, along with subtly explain why certain key characters are the way they are (YoRHa Betrayers, Wandering Couple, 11B's Memento, Jackass' Research, Find a Present, Data Analysis Freak 1&2, etc, etc). Some attempt to break the fourth wall or take a playful jab at the player, without breaking the immersive experience (Stamp Collecting, Father Servo, Game Dev Lv 1-3, and Parade Escort are some good examples of this). Some become more meaningful or even dubious after a second playthrough (Retrieve Confidential Intel is particularly chilling--did they really get killed by machine lifeforms or did Command cover up a dispatch?). Some refer to original Nier (Emil's Memories, Heritage of the Past). There's really a bit of everything you could ask for in an RPG, and sure there are going to be side quests you don't particularly enjoy, but perhaps knowing the above makes the side quests more palatable.

              Yoko Taro and his team didn't squander time away with meaningless side quests meant to glaze your eyes over on. Some of them are pretty tedious or text heavy, but hey, you're playing a game with instances of unavoidable purple balls of doom. So to whoever wrote that inflammatory comment down there, or anyone who begins thinking that way, this long comment as a way to explain these side quests that somehow deem the comment that the developer(s) "must be crucified, burned at stake, eviscerated with a dull broken spoon and be hanged with his own intestines"? This comment is for your benefit. Hope. This. Helps.

              • Anonymous

                21 May 2017 23:16  

                Hi, I'm playing route A now and i missed a lot of secondary quest because i decided to do a main mission. I know that i can't replay route A until i have beaten the game with 9S and 2A and i was wondering if the sidequest are the same in all routes? are some exclusive to route a,b or c?

                • Anonymous

                  13 May 2017 23:05  

                  Whoever designed side quests in this game must be crucified, burned at stake, eviscerated with a dull broken spoon and be hanged with his own intestines. By all the gods that exist, does not exist and may someday exist, these are the most horribly written, dull and boring side quests i have ever played. I mean the contrast the side quests have with the games main storyline is amazing. It is as if the developers are trying to tell us that "dont waste your time on these stupid fetch quests and bullet sponge mini bossess, but playe the main story damn it!".

                  • Anonymous

                    20 Apr 2017 00:50  

                    looking at the japanese wiki for nier leads me to believe that the missing quest has to do with fighting emil.

                    • 22 Mar 2017 01:38  

                      I don't understand what shared quest I'm missing. I've got 59/60 quests done, I've done Emil's Determination, and I've cross-referenced every quest on the list with my own... the only one that doesn't show up on my completed list is Improving Communications. I'm not sure how to trigger it; apparently the commander gives it somehow? I don't understand how these shared quests work, either.

                      • Anonymous

                        12 Mar 2017 13:31  

                        There's a quest missing and I can't figure out which one. This is 59/60 quests and to my dismay it's missing the very same one I can't seem to find, a Shared Quest unlocked sometime after visiting the Forest Castle.

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