Side Quests in Nier: Automata are covered on this page. Side quests can be acquired in the Resistance Camp and other hub locations as you complete main quest steps and unlock new regions. These side quests can usually be spotted on the map marked as "red dots". There are a total of 60 side quests, divided into six categories (four categories in game):
- Shared (can be done by both 2B and 9S). 31 in total, 2 of them you get from the bunker only and one of them is easily overlooked.
- 2B (can only be done by 2B). 4 in total, all on your first playthrough
- 9S (can only be done by 9S). 13 in total, 11 of them on your 2nd playthrough and 2 of them on your 3rd playthrough
- A2 (can only be done by A2). 3 in total
- A2 & 9S (can be done by both A2 and 9S). 5 in total, both on your 3rd playthrough
- All Three (can be done by all three characters 2B, 9S, A2). 4 in total, 1 of them you need all weapons fully upgraded and it can be done with all three characters through chapter select
Notes: Completing the main quest 'Missile Supply Mission' will make most side quests in the game unavailable until the next playthrough. It is therefore recommended to check the map for "red dots" after completing a main story quest.
This table is presented by in-game log order. You can change the sorting by clicking the header of each column. The Chapter column represents the chapter towards it counts in the chapter selection.
- Various players have reported to be stuck at 98% quest completion after seemingly finishing all the quests in the game; i.e. no "red dots" showing up on the Earth-map. This is because of an easily overlooked quest called Improving Communications. This quest becomes available in chapter (CH)02_02: Traveling to the Desert, and is given by the Commander (found in the Bunker Command room, ground floor, dressed in white and with the beige text: "quest" above her head). Players are advised to use the Resistance Camp transport to go to the Bunker the moment they start the main story mission The Machine Surge to pick the quest up as soon as possible, as this quest is easily overlooked and needs to be completed before starting CH05-02: Goliath Attack.
- It is recommended that players finish quest The Wandering Couple and Emil's Memories before triggering the main story quest Missile Resupply. Triggering this main story quest before completing these side quests, erases their progress entirely from the Active Quests menu and the player is subsequently locked out from completing the quests until a next playthrough (if playing as 2B) or until Chapter Select is unlocked (missing the quest as both 2B and 9S) . These quests are accessible and completable after CH05-02: Goliath Attack.
What about the quest Mysterious Letter? It's the last element in my list when I open All Quests in the game.
There's this specific "side quest" with 9S where you have to hack 3 robots (one in a rooftop, one on the tower near bridge to the mall and another one on the edge of a branch closr to the broken bridge near the crater) and I have NO IDEA how to "finish" this side quest. I mean, I just hack the 3 of them and then a scene strarts were the last robot jumps to kill itself.
Does anyone know what am I supposed to do next? Or is that a "side quest" with no end? I've done it at least 5 times already and I've got no clue how to end it.
Same here. I've cross checked the Completed Quests one by one.
I've confirmed I completed 33 shared quests. But in game it shows 32/33
You can do Culinary Research and Heritage of the Past as A2, as well. I did them in route C after talking to Pascal about the fuel filter (but before giving the parts to Anemone).
There is a side quest at the bridge of the abandoned factory pointed on the map but when i get closer, it disappears. I don't know what quest it is and how to trigger it.
Kinda wish these were divided by chapter
I thought I could take a year off from this game, come back, and find a list somewhere of the quests by chapter. I was wrong.
"Investigating Communications" can also be done as 9S. Its category should be changed to 'Shared'.
Treasure Hunt at the Castle can be done as A2 which means it is an "all three" quest. I missed it on route A and B but was able to finish it as A2 on route C.
Before I even say this, I want to point out that I 100% have done Improving Connections, so it’s not that one, but the game says I’m missing 2 2B quests in Chapter 6, The Forest King. I know one of then is Find a Present, but it won’t appear in my inbox, and another is one I haven’t identified. The map says it’s at the edge of the destroyed factory bridge but when I get there, there’s no quest or marker to say there was a quest there anymore and I don’t understand why it’s happening.
EDIT: Devola's Request and Popola's Errand can be done with A2
Aren't "The Supply Trader's Request" and "The Weapon Dealer's Request" story quests? You got to redo them in Route B, like a story quest, unlike all other side quests.
Most side quests add depth to or reveal important sides of the main characters, along with subtly explain why certain key characters are the way they are (YoRHa Betrayers, Wandering Couple, 11B's Memento, Jackass' Research, Find a Present, Data Analysis Freak 1&2, etc, etc). Some attempt to break the fourth wall or take a playful jab at the player, without breaking the immersive experience (Stamp Collecting, Father Servo, Game Dev Lv 1-3, and Parade Escort are some good examples of this). Some become more meaningful or even dubious after a second playthrough (Retrieve Confidential Intel is particularly chilling--did they really get killed by machine lifeforms or did Command cover up a dispatch?). Some refer to original Nier (Emil's Memories, Heritage of the Past). There's really a bit of everything you could ask for in an RPG, and sure there are going to be side quests you don't particularly enjoy, but perhaps knowing the above makes the side quests more palatable.
Yoko Taro and his team didn't squander time away with meaningless side quests meant to glaze your eyes over on. Some of them are pretty tedious or text heavy, but hey, you're playing a game with instances of unavoidable purple balls of doom. So to whoever wrote that inflammatory comment down there, or anyone who begins thinking that way, this long comment as a way to explain these side quests that somehow deem the comment that the developer(s) "must be crucified, burned at stake, eviscerated with a dull broken spoon and be hanged with his own intestines"? This comment is for your benefit. Hope. This. Helps.
Hi, I'm playing route A now and i missed a lot of secondary quest because i decided to do a main mission. I know that i can't replay route A until i have beaten the game with 9S and 2A and i was wondering if the sidequest are the same in all routes? are some exclusive to route a,b or c?
Whoever designed side quests in this game must be crucified, burned at stake, eviscerated with a dull broken spoon and be hanged with his own intestines. By all the gods that exist, does not exist and may someday exist, these are the most horribly written, dull and boring side quests i have ever played. I mean the contrast the side quests have with the games main storyline is amazing. It is as if the developers are trying to tell us that "dont waste your time on these stupid fetch quests and bullet sponge mini bossess, but playe the main story damn it!".
Is the anon below me a dev from square enix or platinum games?
maybe we should add new quests in the new dlc?
looking at the japanese wiki for nier leads me to believe that the missing quest has to do with fighting emil.
... I would have never guessed the Commander herself had the quest, woops. Thank you anon.
I don't understand what shared quest I'm missing. I've got 59/60 quests done, I've done Emil's Determination, and I've cross-referenced every quest on the list with my own... the only one that doesn't show up on my completed list is Improving Communications. I'm not sure how to trigger it; apparently the commander gives it somehow? I don't understand how these shared quests work, either.
There's a quest missing and I can't figure out which one. This is 59/60 quests and to my dismay it's missing the very same one I can't seem to find, a Shared Quest unlocked sometime after visiting the Forest Castle.